Saturday, 27 September 2014

Microsoft Flight Simulator X Deluxe PC Game




Microsoft Flight Simulator X (abbreviated to FSX) is a 2006 flight simulation computer game originally developed and published byMicrosoft for Microsoft Windows. it is the sequel to Microsoft Flight Simulator 2004. It is the tenth and last installment of Microsoft Flight Simulator series. It includes a graphics engine upgrade, having been marketed by Microsoft as the most important technological milestone in the series to date.

It is the first version in the flight simulator series to be released in October 2006 worldwide as a DVD-ROM. It is also the first version in the series to feature a new type of electronic distribution prevention using license keys, removing the need for the user to insert the game disc into their computer in order to run the software.
In December 2012, over six years after its release, the FSX multiplayer matchmaking system over the GameSpy network was discontinued.
On July 9, 2014, Dovetail Games, the developers of RailWorks Train Simulator, announced that it has signed a licensing agreement with Microsoft and FSX (specifically the Deluxe and Acceleration editions combined) would be released on Steam in late 2014. They also announced that they will be developing and producing new flight software.[1]

OVERVIEW

Flight Simulator X marks the tenth version of the popular line of flight simulators. It was officially released to the US market on October 17, 2006. According to Microsoft's Web site for the game, a standard edition features everything from navaids to GPS and airways. It also includes 18 planes, 28 detailed cities, and over 24,000 airports with a deluxe version featuring 24 aircraft, and 38 cities.
Flight Simulator X was officially unveiled at the 2006 International Consumer Electronics Show (CES) as a gaming showcase for Microsoft Windows Vista and is now also compatible with Windows 7. Microsoft released screenshots as well as a list of frequently asked questions as a press release on Microsoft Flight Simulator Insider,[2] and numerous flight simulator communities. This also included mission-based gameplay with mission specific aircraft as well as an upgraded rendering engine capable of increased detail. Following the Electronic Entertainment Expo (E3) in May 2006, Microsoft published new screenshots, videos and an official trailer. The overall reaction by the community was quite positive, and the graphical quality of the simulator has greatly increased.

Spinoffs

On 22 January 2009, it was reported that development team behind the product was being heavily affected by Microsoft's ongoing job cuts, with indications that the entire Flight Simulator team would be laid off.[3][4] The news was later confirmed by Microsoft officials stating they were committed to the Flight Simulator franchise, with expectations to continue product releases in the series, but had nothing specific to announce at that time.[5] On 17 August 2010, Microsoft announced Microsoft Flight, a new simulation game that boasts a further improved graphics engine, and enhanced simulation features.[6] In April 2012 Flight was released on Steam. In August 2012, further development of Flight was cancelled by Microsoft.

Feature

Standard vs. Deluxe Edition

Microsoft Flight Simulator X: Gold Edition combines the Deluxe Edition and the Acceleration expansion pack into one.[9]Flight Simulator X was released in three editions: Standard, Deluxe, and later Gold. The Deluxe Edition incorporates additional features, including an on-disc software development kit (SDK), three airplanes with the Garmin G1000 Flightdeck, and the ability for the player to act as Air Traffic Control (ATC) for other online users with a radar screen.

New features

Any player aircraft may be used with the callsign of any of these airlines.

Missions and rewards

The inclusion of Missions adds a new facet to the simulation, adding task oriented goals, and encouraging users to fly worldwide, rather than just from their home field. Although a similar concept was available in previous versions, the new implementation of multipath & event oriented situations substantially extends the potential for user interaction.
Pilots earn Rewards for completing various missions, and reaching specific accomplishments throughout the game, (in 'Free Flight'). Some of the rewards exist as hidden "easter eggs" to be discovered by pilots.[10] Some missions have multiple and hidden rewards, receipt being dependent on performing additional actions.
In each mission description, a map is included with it. It notes that they are for entertainment purposes. The maps and charts are supplied by Jeppesen.

Learning Center

The Learning Center has been carried over from FS2004 which introduces the user to the various features of FSX. This feature also contains aircraft information files that were, in earlier simulators, stored in Adobe Acrobat format. Flying lessons are also included (and improved from previous versions) voiced over by real life pilot and instructor Rod Machado. The user can fly a checkride at the end of the learning process. Completion of these various checkrides certify the user with simulated pilot ratings (e.g. Private Pilot, Commercial Pilot, Airline Transport Pilot etc.).

Artificial intelligence

Artificial intelligence (AI) aircraft are non-playable aircraft built only for scenery and ambience. They sometimes also play a key role in missions. Three aircraft, the McDonnell Douglas MD-83, the Piper Cherokee and the DeHavilland Dash 8 have been supplied as AI only by Microsoft.

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